Quarentine Diary


Conferences

March

16/03 - GDC
18/03 - VIVE Engage (*)
22/03 - IEEE VR (*)
25/03 - GTC

April
05/04 - EGSR
15/04 - Unite Now
24/04 - ICCP
24/04 - F8

May
04/05 - Rio2C
26/05 - EG
28/05 - GI

Jun
02/06 - SPM-SMI
18/06 - CVPR
22/06 - WWDC
26/06 - VFX Rio

Jul
13/07 - HPG
14/07 - Unreal Fest
27/07 - Deep Learning

Aug
06/08 - X3D
24/08 - SIGGRAPH (*)

Sept
06/09 - Venice Festival (*)

Oct
05/10 - GTC 2020
06/10 - SCA 2020

Nov
07/11 - SIBGRAPI 2020
09/11 - UIST 2020
18/11 - GCH 2020

Dec
04/11 - VFX Rio
10/11 - SIGGRAPH Asia 2020

Webinars / Lives

April
14/04 - Past, Present and Future of Computer Graphics: Perspective from Two Forerunners 
18/04 - One World Together
20/04 - Brazil Bridge
22/04 - Remote Learn and Work with NVIDIA
26/04 - Festival Brasilia

May
05/05 - IMPA Live
12/05 - Ray Tracing Essentials
13/05 - Procedural Approach to Animation-Driven Effects

Jun
10/06 - Machine Learning and Neural Networks
15/06 - New Normal
25/06 - NVIDIA Solucoes

Jul
07/07 - Training and Deploying Accelerated Conversational AI 

Aug
05/08 - Ray Tracing in Unreal Engine 4
06/08 - TI no IMPA
18/08 - DGX A100

Sept
03/09 - AI: Driving change
16/09 - LASER TAlks
30/09 - Neural Networks

Oct
26/10 - Infinito AV / BR
29/10 - Color CNNs

Nov
05/11 - Swissnex
23/11 - AWS

Dec
09/11 - UNREAL Geospatial


(*) VR experience


Copyright © Luiz Velho