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Lectures
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__ 13 / 03 - Introduction
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18-20 / 03 - Graphical Objects and Devices
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25-27 / 03 - Geometry for 3D Graphics
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01-03 / 04 - Scene Description Language
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08-10 / 04 - Representation of Geometric Models
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15-17 / 04 - Modeling Techniques
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22-24 / 04 - Hierarchies and Animation
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29-01 / 05 - Viewing and Camera Transformations
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06-08 / 05 - Clipping
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13-15 / 05 - Rasterization
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27-29 / 05 - Visibility
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03-05 / 06 - Light, Materials and Shading
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10-12 / 06 - Global Illumination
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17-19 / 06 - Texture Mapping
Copyright © 2002 Luiz Velho