Lectures

Subject M. Pharr L. Velho papers
Introduction ch. 1 ch. 1  
Scene Description Language ap. B ch. 6   1, 2
Geometry for 3D Graphics ch. 2 ch. 5   3
Shapes and Geometric Models ch. 3 ch 7   4
Hierarchies ch. 4 ch. 9   5
Viewing and Camera Transformation ch. 6 ch. 10  
Sampling and Reconstruction ch. 7 *   6, 7
Imaging Pipeline and Radiometry ch. 8, ch. 5 ch 3, *  
Reflection Models ch. 9 ch. 14  
Materials ch. 10 ch. 14  
Light Sources ch. 13 ch. 14  
Illumination Equation ch. 16 ch. 15  
Monte Carlo Integration ch. 14-15 *  
Photon Mapping ch. 16 *  
Texture ch. 11 ch. 16  

 


Copyright © 2006 Luiz Velho