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BIBLIOGRAFIA

 

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[AS00] Ashikhmin, M. and Shirley P. An anisotropic Phong BRDF model. 2000.
 
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[Cook84] Cook R. L., Porter T., Carpenter L. Distributed Ray Tracing. Computer Graphics (SIGGRAPH '84 Proceedings), 18(3):137-144, July 1984.
 
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[Coo86] Cook, R. L. Stochastic sampling in computer graphics. ACM TOC, 5(1):51-72, January 1986.
 
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[Kw86] Kalos, M. H. and Whitlock, P. A. Monte Carlo Methods. John Wiley and Sons, 1986.
 
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[Mit91] Mitchell, D. P. Spectrally optimal sampling for distributed ray tracing. In Sederberg, T. W., editor, Computer Graphics (SIGGRAPH '91 Proceedings), volume 25, pages 157-164, July 1991.
 
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[PH] Pharr, M and Humphreys, G. Physically based rendering. From therory to implementation. Elseivier.
 
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[Shi90a] Shirley, P. Physically Based Lighting Calculations for Computer Graphics. PhD thesis, Dept. of Computer Science, U. of Illinois, Urbana-Champaign, November 1990.
 
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[VG] Velho, L. and Gomes, J. Sistemas gráficos 3D. Instituto de Matemática Pura e Aplicada - IMPA. Serie computação e Matemática.