RadiosityMethod.h

00001 
00006 #ifndef RADIOSITY_H
00007 #define RADIOSITY_H
00008 
00009 
00010 /*
00011 ** ---------------------------------------------------------------
00012 ** Includes:
00013 */
00014 #include "Vector3.h"
00015 #include "defs.h"
00016 #include "poly.h"
00017 #include "color.h"
00018 #include "shade.h"
00019 
00020 /*
00021 ** ---------------------------------------------------------------
00022 ** Definitions:
00023 */
00024 
00025 
00027 
00036 class RadiosityMethod  {
00037 
00038 public :
00039 
00040         static void initialize(int n, Color *m, Color *dm, Real * a, TriMesh *tmesh, Color *e);
00041         static int select_shooter(int n, Color *dm, Real *a);
00042         static void radiosity_set(Real e, int iter, int vis);
00043 
00045         static Color *radiosity_prog(int n, TriMesh *tmesh, Color *e, Color *rho);      
00046 
00047 protected :
00048 
00049         static int converged(int i, Color *dm);
00050         static Real visible(int n, TriMesh *tmesh, Vector3 v, Vector3 d);
00051         static Real formfactor(int i, int j, int n, TriMesh *tmesh, Real *a);
00052         static Color ambient_rad(int n, Color *dm, Real *a);
00053 };
00054 
00055 #endif //RADIOSITY_H

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