Subject | M. Pharr | L. Velho |
---|---|---|
Introduction | ch. 1 | ch. 1 |
Geometry for 3D Graphics | ch. 2 | ch. 3 |
Imaging Pipeline and Radiometry | ch. 8, ch. 5 | ch 4,5 |
Scene Description Language | ap. B | ch. 6 |
Shapes and Geometric Models | ch. 3 | ch 7 |
Modeling Techniques | * | ch. 8 |
Hierarchies | ch. 4 | ch. 9 |
Viewing and Camera Transformation | ch. 6 | ch. 10 |
Clipping, Rasterization, Visibility | * | ch. 11, ch. 12, ch. 13 |
Sampling and Reconstruction | ch. 7 | * |
Reflection Models | ch. 9 | ch. 14 |
Materials | ch. 10 | ch. 14 |
Light Sources | ch. 13 | ch. 14 |
Illumination Equation | ch. 16 | ch. 15 |
Monte Carlo Integration | ch. 14-15 | * |
Photon Mapping | ch. 16 | * |
Texture | ch. 11 | ch. 16 |
Copyright © 2007 Luiz Velho