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Schedule
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13-15 / 03 - Introduction
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20-22 / 03 - The Rendering Equation
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27-29 / 03 - Visualization Pipeline
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03-05 / 04 - Scene Description Language
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10-12 / 04 - Geometry for 3D Graphics
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17-19 / 04 - Shapes and Geometric Models
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24-26 / 04 - Aggregates / Hierarchies
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_*-03 / 05 - Viewing and Camera Transformations
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08-10 / 05 - Sampling and Reconstruction
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15-17 / 05 - Monte Carlo Integration
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22-24 / 05 - Radiometry / Reflection Models
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29-31 / 05 - Materials
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05-07 / 06 - Light Sources
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12-14 / 06 - Path Tracing
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19-21 / 06 - Photon Mapping
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26-28 / 06 - Texture
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03-05 / 07 - [ Project Presentations ]
Copyright © 2012 Luiz Velho