Up: Home
Lectures
-
12-14 / 03 - Introduction
-
19-21 / 03 - Graphical Interfaces and Interaction
-
26-28 / 03 - Scene Description Language
-
02-04 / 04 - Geometry for 3D Graphics
-
09-11 / 04 - Representation of Geometric Models
-
16-18 / 04 - Meshes
-
23-25 / 04 - Modeling Techniques
-
30-02 / 05 - Hierarchies and Animation
-
07-09 / 05 - Viewing and Camera Transformations
-
14-16 / 05 - OpenGL and GLSL
-
21-23 / 05 - Clipping and Rasterization
-
28-** / 05 - Visibility / (Feriado)
-
04-06 / 05 - Light, Materials and Shading
-
11-13 / 06 - Texture Mapping
-
18-** / 06 - Global Illumination
-
25-27 / 06 - **Project Presentations**
Copyright © 2013 Luiz Velho