Lectures
-
09-13 / 03 - Introduction
-
16-20 / 03 - Graphical Interfaces and Interaction
-
23-27 / 03 - Scene Description Language
-
30-** / 03 - Intro to Modeling
-
06-10 / 04 - Geometry for 3D Graphics
-
13-17 / 04 - Primitves and Meshes
-
20-24 / 04 - Modeling Techniques
-
27-** / 04 - Scene Description
-
04-08 / 05 - Hierarchies and Animation
-
11-15 / 05 - Viewing and Camera Transformations
-
18-22 / 05 - OpenGL and GLSL
-
25-29 / 05 - Clipping and Rasterization
-
01-05 / 06 - Visibility
-
08-12 / 06 - Light, Materials and Shading
-
15-19 / 06 - Global Illumination
-
22-26 / 06 - Texture Mapping
-
29- / 06 - **Project Presentations**
Copyright © 2015 Luiz Velho