Etc
News
Evolving Path of Exile's Renderer
(6 of April 2020)
NVIDIA Marbles RTX
(21 of May 2020)
Jensen Huang GTC 2020 Keynote
(14 of May 2020)
Past, Present, and Future of Computer Graphics
(14 of April 2020)
Artomatix joins Unity, AI-assisted artistry to material creation
(April 2020)
Differentiable Volumetric Rendering
(April 2020)
Differentiable Monte Carlo Ray Tracing
(March 2020)
Neural Radiance Fields
(March 2020)
Learn to leverage Artificial Intelligence to enhance your Unity projects
(March 2020)
HDR Pipeline real-time ray tracing is now in Preview
(March 2020)
TensorFlow Graphics
(May 2019)
Vulkan
(May 2019)
Geometry
Math and Geometry API
GLSL Data Types
Blender Mesh Data Stucture
Photogrammetry - Recreating IMPA's Building
References
De que e' feita a luz? (M. Viana)
Additional Material - Blender
Blender-Scripting
Blender Add-ons
Additional Material - Unreal
Unreal Engine 5 Revealed!
|
video
Additional Material - Unity
Create Landscapes and Terrain Faster
(14 of April 2020)
Photogrammetry
(12 of March 2018)
Fontainebleau Demo
DOTS: C++ & C#
Unity CS Reference Code
Light Maps in Unity
Substance Designer Getting Started
Substance Painter Getting Started
Enlighten
Advanced Global Illumination in Unity 5
Additional Material - Development
Procedural Modeling and Animation in Unity
Copyright ©
Luiz Velho