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Lectures


Lecture 1: Introduction
Lectures 2, 3: Graphical Objects and Devices
Lectures 4, 5: Geometry for 3D Graphics
Lectures 6, 7: Color Fundamentals and Standards
Lectures 8, 9: Digital Image


Lectures 10, 11: Scene Description Language
Lectures 12, 13: Representation of Geometric Models
Lectures 14, 15: Modeling Techniques
Lecture 16: Hierarchies and Transformations
Lecture 17: Modeling Project


Lectures 18, 19: Rasterization
Lectures 20, 21: Visibility
Lectures 22, 23: Clipping
Lectures 23, 24: Viewing and Camera Transformations


Lectures 25 and 26: Light, Materials and Shading
Lectures 27 and 28: Global Illumination
Lectures 29 and 30: Texture Mapping
Lecture 31: Rendering Project
Lecture 32: Review


Copyright © 1998 Luiz Velho