Computer Animation Topics Course:
Motion Capture and Applications
March to June 2023
Luiz Velho
1 - Syllabus
- Basic Concepts of Animation
- Motion: Models from Mathematical Physics
- Computational Methods for Animation
- Motion Capture with Sensors
- Computer Vision and 3D Motion Reconstruction
- MoCap Systems
- Hinged Structure Templates
- Avatars and Humanoids
- Digital Character Construction (Modeling / Rigging / Skinning)
- Representation Formats: FBX, BVH
- Computational Environment: Optitrack, Blender, Unity, Spatial
2 - References
- Gabrielle Pinto and Luiz Velho.
"Motion Capture with Optitrack
in the VISGRAF Lab".
Technical Report TR-04-2020, VISGRAF Lab
- IMPA, 2020.
- Bernard Lupiac and Luiz Velho.
"AR Puppeteering".
Technical Report TR-02-2019, VISGRAF Lab. - IMPA, 2019.
- Louise Roy and Luiz Velho.
"Motion Creation from Motion
Capture Data".
Technical Report TR-02-2015, VSIGRAF Laboratory
- IMPA, 2015.
- Alexandra Camargo Alves and Luiz Velho.
"Motion Captured
Database".
Technical Report TR-01-2014, IMPA, 2014.
- Adriana Schulz, Luiz Velho, and Wojciech Matusik.
"ChoreoGraphics: An Authoring Environment for Dance Shows".
Technical Report TR-07-2012, IMPA - Laboratorio VISGRAF,
2012.
- Adriana Schulz and Luiz Velho.
"Character Animation from
Motion Capture Data".
Technical Report TR-2010-02, VISGRAF
Laboratory Technical Report, 2010.
- Adriana Schulz, Marcelo Cicconet, Bruno Madeira, Aldo Zang, and Luiz Velho.
"Techniques for CG Music Video Production: the making of Dance to the Music / Play to the Motion".
Technical Report TR-2010-04, Laboratorio VISGRAF - IMPA, March 2010.
3 - Useful Links