Motion Capture Animation for Physical Model Analysis

Leopoldo R. França Neto, Veronica Teichrieb, Sérgio Galdino, Judith Kelner

Abstract. This paper presents a motion capture technique applied to animation, in order to analyze physical models. A low cost motion capture environment has be built, which is validated through a case study. An experiment is described, showing the main steps to be performed using the motion capture technique. Finally the generated animations are used to analyze physical models in a virtual three dimensional scene.

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Camera 1 (mpeg)

Camera 2 (mpeg)


Example: Case study: the bouncing ball (VRML)