Leopoldo R. França Neto, Veronica Teichrieb, Sérgio Galdino, Judith Kelner
Abstract. This paper presents a motion capture technique applied to animation, in order to analyze physical models. A low cost motion capture environment has be built, which is validated through a case study. An experiment is described, showing the main steps to be performed using the motion capture technique. Finally the generated animations are used to analyze physical models in a virtual three dimensional scene.