Quarentine Diary - 2020
Conferences
March
16/03 - GDC
18/03 - VIVE Engage (*)
22/03 - IEEE VR (*)
25/03 - GTC
April
05/04 - EGSR
15/04 - Unite Now
24/04 - ICCP
24/04 - F8
May
04/05 - Rio2C
26/05 - EG
28/05 - GI
Jun
02/06 - SPM-SMI
18/06 - CVPR
22/06 - WWDC
26/06 - VFX Rio
Jul
13/07 - HPG
14/07 - Unreal Fest
27/07 - Deep Learning
Aug
06/08 - X3D
24/08 - SIGGRAPH (*)
Sept
06/09 - Venice Festival (*)
Oct
05/10 - GTC 2020
06/10 - SCA 2020
Nov
07/11 - SIBGRAPI 2020
09/11 - UIST 2020
18/11 - GCH 2020
Dec
04/11 - VFX Rio
10/11 - SIGGRAPH Asia 2020
Webinars / Lives
April
14/04 - Past, Present and Future of Computer Graphics: Perspective from Two Forerunners
18/04 - One World Together
20/04 - Brazil Bridge
22/04 - Remote Learn and Work with NVIDIA
26/04 - Festival Brasilia
May
05/05 - IMPA Live
12/05 - Ray Tracing Essentials
13/05 - Procedural Approach to Animation-Driven Effects
Jun
10/06 - Machine Learning and Neural Networks
15/06 - New Normal
25/06 - NVIDIA Solucoes
Jul
07/07 - Training and Deploying Accelerated Conversational AI
Aug
05/08 - Ray Tracing in Unreal Engine 4
06/08 - TI no IMPA
18/08 - DGX A100
Sept
03/09 - AI: Driving change
16/09 - LASER TAlks
30/09 - Neural Networks
Oct
26/10 - Infinito AV / BR
29/10 - Color CNNs
Nov
05/11 - Swissnex
23/11 - AWS
Dec
09/11 - UNREAL Geospatial
(*) VR experience
Copyright © Luiz Velho