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Lectures


15 / 03
Introduction

20-22 / 03
Graphical Objects and Devices

Color Fundamentals and Digital Image

27-29 / 03
Geometry for 3D Graphics

03-05 / 04
Scene Description Language

10-12 / 04
Representation of Geometric Models

17-19 / 04
Modeling Techniques

24-26 / 04
Hierarchies and Animation

08-10 / 05
Viewing and Camera Transformations

15-17 / 05
Clipping

22-24 / 05
Rasterization

29-31 / 05
Visibility

05-07 / 06
Light, Materials and Shading

12-14 / 06
Global Illumination

19-21 / 06
Texture Mapping

26-28 / 06
Review


Copyright © 2000 Luiz Velho