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Lectures
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08-10 / 03 - Introduction
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15-17 / 03 - Graphical Objects and Devices
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22-24 / 03 - Toolkits and User Interfaces
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29-31 / 03 - Geometry for 3D Graphics
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05-07 / 04 - Scene Description Language
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12-14 / 04 - Representation of Geometric Models
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19-21 / 04 - Modeling Techniques
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26-28 / 04 - Hierarchies and Animation
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03-05 / 05 - (Projects)
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10-12 / 05 - Viewing and Camera Transformations
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17-19 / 05 - Clipping
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24-26 / 05 - Rasterization
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31-02 / 05 - Visibility
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07-09 / 06 - Light, Materials and Shading
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14-16 / 06 - Global Illumination
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21-23 / 06 - Texture Mapping
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28-30 / 06 - (Project Presentations)
Copyright © 2005 Luiz Velho