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Schedule
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14-16 / 03 - Introduction
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21-23 / 03 - Scene Description Language
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28-30 / 03 - Geometry for 3D Graphics
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04-06 / 03 - Shapes and Geometric Models
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11-13 / 03 - Hierarchies
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18-20 / 04 - Viewing and Camera Transformations
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25-27 / 04 - Sampling and Reconstruction
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02-04 / 04 - Imaging Pipeline and Radiometry
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09-11 / 05 - Reflection Models
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16-18 / 05 - Materials and Light Sources
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23-25 / 05 - Illumination Equation
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30-01 / 06 - Monte Carlo Integration
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06-08 / 06 - Path Tracing / Irradiance Caching
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13-15 / 06 - Particle Tracing / Photon Mapping
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20-22 / 06 - (No Class)
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27-29 / 06 - [ Project Discussion ]
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04-06 / 07 - Texture
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11-13 / 07 - [ Project Presentations ]
Copyright © 2006 Luiz Velho