| Subject | M. Pharr | L. Velho |
|---|---|---|
| Introduction | ch. 1 | ch. 1 |
| Geometry for 3D Graphics | ch. 2 | ch. 3 |
| Imaging Pipeline and Radiometry | ch. 8, ch. 5 | ch 4,5 |
| Scene Description Language | ap. B | ch. 6 |
| Shapes and Geometric Models | ch. 3 | ch 7 |
| Modeling Techniques | * | ch. 8 |
| Hierarchies | ch. 4 | ch. 9 |
| Viewing and Camera Transformation | ch. 6 | ch. 10 |
| Clipping, Rasterization, Visibility | * | ch. 11, ch. 12, ch. 13 |
| Sampling and Reconstruction | ch. 7 | * |
| Reflection Models | ch. 9 | ch. 14 |
| Materials | ch. 10 | ch. 14 |
| Light Sources | ch. 13 | ch. 14 |
| Illumination Equation | ch. 16 | ch. 15 |
| Monte Carlo Integration | ch. 14-15 | * |
| Photon Mapping | ch. 16 | * |
| Texture | ch. 11 | ch. 16 |
Copyright © 2007 Luiz Velho