Subject | M. Pharr | L. Velho | papers |
---|---|---|---|
Introduction | ch. 1 | ch. 1 | |
Scene Description Language | ap. B | ch. 6 | 1, 2 |
Geometry for 3D Graphics | ch. 2 | ch. 5 | 3 |
Shapes and Geometric Models | ch. 3 | ch 7 | 4 |
Hierarchies | ch. 4 | ch. 9 | 5 |
Viewing and Camera Transformation | ch. 6 | ch. 10 | |
Sampling and Reconstruction | ch. 7 | * | 6, 7 |
Imaging Pipeline and Radiometry | ch. 5 | ch 3, * | |
Reflection Models | ch. 8 | ch. 14 | |
Materials | ch. 9 | ch. 14 | |
Light Sources | ch. 12 | ch. 14 | |
Illumination Equation | ch. 15 | ch. 15 | |
Monte Carlo Integration | ch. 13-14 | * | |
Photon Mapping | ch. 15 | * | |
Texture | ch. 10 | ch. 16 |
Copyright © 2012 Luiz Velho