Hierarchies and Animation: Assigments


Basic

1 - Using transformations create a scene consisting of a set of spheres arranged in a MxN grid structure.

2 - Generate the transformations in (1) according to a hierachical structure in two levels: grid and rows.

3 - Implement a Scene Graph, and add it to SDL.

4 - Use (3) to draw the scene in (2).

5 - Discuss alternatives to incorporate "object instancing" into a scene.