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Camera.h
Go to the documentation of this file.
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/*
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* Camera.h
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*
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* Created on: 26 juin 2013
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* Author: hallison
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*/
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#ifndef CAMERA_H_
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#define CAMERA_H_
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#include <GLES2/gl2.h>
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#include "
Math/Matrix4.h
"
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#include "
Math/Vector3.h
"
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namespace
LayerSceneGraph {
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class
Camera
{
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private
:
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Matrix4
modelMatrix
;
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Matrix4
viewMatrix
;
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Matrix4
projectionMatrix
;
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GLfloat
near
;
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GLfloat
far
;
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GLfloat
angleOfView
;
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GLuint
width
;
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GLuint
height
;
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Vector3
position
;
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public
:
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Camera
();
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Camera
(GLfloat
near
, GLfloat
far
);
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virtual
~Camera
();
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void
buildPerspective
(GLuint
width
, GLuint
height
, GLfloat
angleOfView
);
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GLfloat *
getModelMatrix
();
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GLfloat *
getViewMatrix
();
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GLfloat *
getProjectionMatrix
();
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GLfloat *
getModelViewMatrix
();
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void
setModelMatrix
(GLfloat *matrix);
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void
setViewMatrix
(GLfloat *matrix);
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void
setProjectionMatrix
(GLfloat *matrix);
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static
GLfloat
toRadian
(GLfloat angle);
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GLuint
getWidth
();
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GLuint
getHeight
();
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GLfloat
getAngleOfView
();
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GLfloat
getAspectRatio
();
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GLfloat
getNearDistance
();
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GLfloat
getFarDistance
();
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Vector3
getLookDirection
();
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Vector3
getUpDirection
();
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Vector3
getPosition
();
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};
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}
/* namespace LayerSceneGraph */
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#endif
/* CAMERA_H_ */
jni
Camera.h
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