#include <CameraOld.h>
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| CameraOld () |
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virtual | ~CameraOld () |
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void | loadIndentity (GLfloat *matriz) |
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void | translacao (GLfloat x, GLfloat y, GLfloat z) |
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GLfloat * | matrixMultiply (GLfloat *m1, GLfloat *m2) |
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void | rotacaoX (GLfloat angulo) |
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void | rotacaoY (GLfloat angulo) |
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void | rotacaoZ (GLfloat angulo) |
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void | scale (GLfloat sx, GLfloat sy, GLfloat sz) |
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GLfloat * | rotacaoGeral (GLfloat anguloX, GLfloat anguloY, GLfloat anguloZ) |
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GLfloat * | getModelViewMatrix () |
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GLfloat * | getProjectionMatrix () |
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GLfloat * | getModelViewProjMatrix () |
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| CameraOld () |
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virtual | ~CameraOld () |
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void | loadIndentity (GLfloat *matriz) |
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void | translacao (GLfloat x, GLfloat y, GLfloat z) |
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GLfloat * | matrixMultiply (GLfloat *m1, GLfloat *m2) |
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void | rotacaoX (GLfloat angulo) |
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void | rotacaoY (GLfloat angulo) |
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void | rotacaoZ (GLfloat angulo) |
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void | scale (GLfloat sx, GLfloat sy, GLfloat sz) |
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GLfloat * | rotacaoGeral (GLfloat anguloX, GLfloat anguloY, GLfloat anguloZ) |
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GLfloat * | getModelViewMatrix () |
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GLfloat * | getProjectionMatrix () |
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GLfloat * | getModelViewProjMatrix () |
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CameraOld::~CameraOld |
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virtual |
virtual CameraOld::~CameraOld |
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GLfloat* CameraOld::getModelViewMatrix |
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GLfloat* CameraOld::getModelViewMatrix |
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GLfloat* CameraOld::getModelViewProjMatrix |
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GLfloat* CameraOld::getModelViewProjMatrix |
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GLfloat* CameraOld::getProjectionMatrix |
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GLfloat* CameraOld::getProjectionMatrix |
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void CameraOld::loadIndentity |
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GLfloat * |
matriz | ) |
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void CameraOld::loadIndentity |
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GLfloat * |
matriz | ) |
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GLfloat* CameraOld::matrixMultiply |
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GLfloat * |
m1, |
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GLfloat * |
m2 |
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GLfloat * CameraOld::matrixMultiply |
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GLfloat * |
m1, |
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GLfloat * |
m2 |
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GLfloat* CameraOld::rotacaoGeral |
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GLfloat |
anguloX, |
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GLfloat |
anguloY, |
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GLfloat |
anguloZ |
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GLfloat* CameraOld::rotacaoGeral |
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GLfloat |
anguloX, |
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GLfloat |
anguloY, |
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GLfloat |
anguloZ |
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void CameraOld::rotacaoX |
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GLfloat |
angulo | ) |
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void CameraOld::rotacaoX |
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GLfloat |
angulo | ) |
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void CameraOld::rotacaoY |
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GLfloat |
angulo | ) |
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void CameraOld::rotacaoY |
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GLfloat |
angulo | ) |
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void CameraOld::rotacaoZ |
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GLfloat |
angulo | ) |
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void CameraOld::rotacaoZ |
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GLfloat |
angulo | ) |
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void CameraOld::scale |
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GLfloat |
sx, |
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GLfloat |
sy, |
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GLfloat |
sz |
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void CameraOld::scale |
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GLfloat |
sx, |
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GLfloat |
sy, |
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GLfloat |
sz |
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GLfloat CameraOld::toRadian |
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GLfloat |
angle | ) |
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private |
GLfloat CameraOld::toRadian |
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GLfloat |
angle | ) |
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void CameraOld::translacao |
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GLfloat |
x, |
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GLfloat |
y, |
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GLfloat |
z |
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void CameraOld::translacao |
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GLfloat |
x, |
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GLfloat |
y, |
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GLfloat |
z |
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GLfloat CameraOld::anguloX |
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private |
GLfloat CameraOld::anguloY |
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GLfloat CameraOld::anguloZ |
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private |
GLfloat CameraOld::mProjecao |
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private |
GLfloat CameraOld::mRotacao |
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private |
GLfloat CameraOld::mvMatriz |
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private |
The documentation for this class was generated from the following files: