PanoramaViewer
|
#include <jni.h>
#include <android/log.h>
#include <android/bitmap.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "Utilities.cpp"
Macros | |
#define | VERTEX_POS_INDX 0 |
#define | VERTEX_COLOR_INDX 1 |
#define | VERTEX_TEXTURE_INDX 2 |
Functions | |
GLfloat * | verticesCubo () |
GLushort * | indicesCubo () |
JNIEXPORT void JNICALL | Java_com_visgraf_panoramaViewer_MyGLRenderer_DrawTeste (JNIEnv *env, jobject obj) |
JNIEXPORT void JNICALL | Java_br_visgraf_panoramaViewer_MyGLRenderer_rotationMatrix (JNIEnv *env, jobject obj, jfloat alfa, jfloat beta, jfloat gama) |
JNIEXPORT void JNICALL | Java_br_visgraf_panoramaViewer_MyGLRenderer_Draw2 (JNIEnv *env, jobject obj) |
#define VERTEX_COLOR_INDX 1 |
#define VERTEX_POS_INDX 0 |
Este Arquivo contém alguns trechos com funcoes para fazer simples testes e experiencias com OpenGL. O intuito e manter o codigo principal sempre limpo.
#define VERTEX_TEXTURE_INDX 2 |
GLushort* indicesCubo | ( | ) |
JNIEXPORT void JNICALL Java_br_visgraf_panoramaViewer_MyGLRenderer_Draw2 | ( | JNIEnv * | env, |
jobject | obj | ||
) |
JNIEXPORT void JNICALL Java_br_visgraf_panoramaViewer_MyGLRenderer_rotationMatrix | ( | JNIEnv * | env, |
jobject | obj, | ||
jfloat | alfa, | ||
jfloat | beta, | ||
jfloat | gama | ||
) |
JNIEXPORT void JNICALL Java_com_visgraf_panoramaViewer_MyGLRenderer_DrawTeste | ( | JNIEnv * | env, |
jobject | obj | ||
) |
GLfloat* verticesCubo | ( | ) |