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Lectures
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11-13 / 03 - Introduction
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18-20 / 03 - Scene Description Language
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25-27 / 03 - Graphical Interfaces and Interaction
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01-03 / 04 - Geometry for 3D Graphics
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08-10 / 04 - Representation of Geometric Models
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15-17 / 04 - Polygonal Meshes
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22-24 / 04 - Modeling Techniques
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29-** / 05
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06-08 / 05 - Hierarchies and Animation
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13-15 / 05 - Viewing and Camera Transformations
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20-22 / 05 - OpenGL and GLSL
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27-29 / 05 - Clipping and Rasterization
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03-05 / 05 - Visibility
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10-12 / 06 - Light, Materials and Shading
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17-** / 06 - Texture Mapping
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24-26 / 06 - Global Illumination
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01- / 07 - **Project Presentations**
Copyright © 2014 Luiz Velho