Lectures
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08-10 / 03 - Introduction
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15-17 / 03 - Graphical Interfaces and Interaction
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22-24 / 03 - Scene Description Language
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29-31 / 03 - Geometry for 3D Graphics
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05-07 / 04 - Intro to Modeling
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12-14 / 04 - Primitves and Meshes
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19-** / 04 - Modeling Techniques
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26-28 / 04 - Hierarchies and Animation
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03-05 / 05 - Scene Description
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10-12 / 05 - Viewing and Camera Transformations
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17-19 / 05 - OpenGL and GLSL
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24-** / 05 - Clipping
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31-02 / 06 - Rasterization and Visibility
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07-09 / 06 - Light, Materials and Shading
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14-16 / 06 - Global Illumination
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21-23 / 06 - Texture Mapping
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28-30 / 06 - **Project Presentations**
Copyright © 2016 Luiz Velho