Lectures
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13-15 / 03 - Introduction
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20-22 / 03 - Blender and Unity
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27-29 / 03 - Geometry for 3D Graphics
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03-** / 04 - Intro to Modeling
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10-12 / 04 - Modeling Techniques
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**-** / 04 - (CHI 2018)
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**-26 / 04 - Meshes
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**-03 / 04 - Scene Description and Hierarchies
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08-10 / 05 - Viewing and Camera Transformations
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15-17 / 05 - OpenGL and GLSL
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22-24 / 05 - Clipping, Rasterization and Visibility
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29-** / 05 - Illumination
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05-07 / 06 - Texture Mapping
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12-14 / 06 - Light, Materials and Shading
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**-** / 06 - (BREAK)
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26-28 / 06 - Animation and Characters
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03-05 / 07 - **Project Presentations**
Copyright © 2018 Luiz Velho