Course Syllabus
- Basics
- Geometry for Computer Graphics
- Color Fundamentals
- Graphics Devices and Graphics Objects
- Digital Image
- Geometric Modeling
- 3D Scene Description
- Geometric Models
- Modeling Techniques
- Hierarchies and Constraints
- Visualization
- Rasterization
- Clipping
- Visible Surface Determination
- Camera and Viewing Tranformations
- Illumination
- Light, Materials and Shading
- Global Illumination
- Texture Mapping
- Design of Graphics Systems
Copyright © 1997 Luiz Velho