Reading
- Software
- Style Guide for C and C++ programming, Peter Schroeder. (
HTML,
PS)
- Software Standards, Paul Heckbert.(
PS)
- Graphics Package
- GP Reference Manual, Luiz Henrique de Figueiredo. (
PS)
- Geometry
- The Geometry Engine, Jim Clark. (
Reference)
- Color
- HWB-A More Intuitive Hue-Based Color Model, Alvy Ray Smith. (
Abstract in HTML)
- A Standard Default Color Space for the Internet. (
HTML)
- Image
- Computação Gráfica: Imagem, Jonas Gomes and Luiz Velho.
(
Portuguese Version))
-
Image Processing for Computer Graphics, Jonas Gomes and Luiz Velho.
(English Vesion))
- Scene Description Language
- Scheme Home. (
HTML)
- Lua Meta Page. (
HTML)
- The Virtual Reality Modeling Language (
Specification), (
Example)
- VRML Parsers (
HTML)
- Geometric Primitives
- Open Inventor (
HTML)
- Soft Primitives in Inventor, S. Peterson. (
HTML)
- Modeling Techniques and Systems
- Generative Modeling. (
HTML)
- BOOLE: B-Rep to CSG conversion. (
HTML)
- PAD-L: A CSG Based System. (
HTML)
- BRL-CAD (CSG / Brep Modeling System) (
HTML)
- Hierarchies
- Nested transformations and blobby man, Jim Blinn. (
Reference)
- Rasterization
- The Aliasing Problem in Computer-Generated Shaded Images, F. Crow(
Reference)
- Visibility
- Sorting and the Hidden-Surface ProblemI, . Sutherland (
Reference)
- A Characterization of Ten Rasterization Techniques, I. Sutherland (
Reference)
- W Pleasure, W Fun, J. Blinn
- Clipping
- A Clipping Divider, I. Sutherland (
Reference)
- Clipping using homogeneous coordinates, J. Blinn (
Reference)
- Viewing Tranformations
- The Viewing Transformation, A.R. Smith (
Reference)
- Natural and efficient viewing parameters, I. Carlbom(
Reference)
- The Homogeneous Perspective Transform, J. Blinn
- Shading
- Shade trees, R. Cook(
Reference)
- Global Illumination
- The Rendering Equation, J. Kajiya (
Reference)
- Texture Mapping
- Interpolation for Polygon Texture Mapping and Shading, P. Heckbert
(PS)
- Systems
- The Reyes Image Rendering Architecture (
Reference)
Copyright © 1998 Luiz Velho