Leopoldo R. França Neto, Veronica Teichrieb, Sérgio Galdino, Judith Kelner
Abstract. This paper presents a motion capture
technique applied to animation, in order to analyze physical models. A low cost motion
capture environment has be built, which is validated through a case study. An
experiment is described, showing the main steps to be performed using the
motion capture technique. Finally the generated animations are used to analyze
physical models in a virtual three dimensional scene.
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