#include <TextureMap.h>
Public Member Functions | |
BumpMapping (int code, const Color &bg, const TextureFunction &texf) | |
default constructor | |
virtual Color | textureMap (const Vector3 &t, const Vector3 &n, const Vector3 &ds, const Vector3 &dt) const |
luminance operator | |
Protected Member Functions | |
Real | fderiv (Real f0, Real f1, Real h) const |
NOTE : texture_c1 was replaced for performance porposes TODO: work on a commong textureMap signature