RayTraceMethod.h

00001 
00006 #ifndef RAYSHADE_H
00007 #define RAYSHADE_H
00008 
00009 
00010 
00011 /*
00012 ** ---------------------------------------------------------------
00013 ** Includes:
00014 */
00015 #include "geom.h"
00016 #include "ray.h"
00017 #include "shade.h"
00018 #include "obj.h"
00019 
00020 /*
00021 ** ---------------------------------------------------------------
00022 ** Definitions:
00023 */
00024 
00025 
00027 
00034 class RayTraceMethod  {
00035 
00036 public :
00037 
00039         static Color ray_shade(int level, Real w, Ray v, RenderContext *rc, Object *ol);
00041         static Vector3 reflect_dir(const Vector3 &d, Vector3 n);
00043         static Vector3 refract_dir(const Vector3 &d, Vector3 n, Real eta);
00044 
00045 protected :
00046         
00047         static Real shadow(LightSource *l, Vector3 p, Object *ol);
00048 
00049 };
00050 
00051 #endif //RAYSHADE_H

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