#include <RayTraceMethod.h>
Static Public Member Functions | |
static Color | ray_shade (int level, Real w, Ray v, RenderContext *rc, Object *ol) |
the ray trace illumination | |
static Vector3 | reflect_dir (const Vector3 &d, Vector3 n) |
reflection direction operator | |
static Vector3 | refract_dir (const Vector3 &d, Vector3 n, Real eta) |
refraction direction operator | |
Static Protected Member Functions | |
static Real | shadow (LightSource *l, Vector3 p, Object *ol) |
The RayTraceMethod class implements a facade for ray trace global illumination algorithms.
NOTE: