#include <Scene.h>
Public Member Functions | |
Scene () | |
constructor | |
~Scene () | |
destructor | |
void | collect_items (Pval *pl) |
fills the scene with items in the Pval structure | |
Static Public Member Functions | |
static Scene * | read (void) |
a Scene factory method for SDL usage | |
static Scene * | eval (void) |
a Scene factory method for SDL usage | |
static Val | parse (int c, Pval *pl) |
parsing operator |
NOTE: scene_eval method became the constructor. TODO: remove the img member and keep it in RenderContext ?