#include <SceneObject.h>
Public Member Functions | |
csgNodeObject (const Material &mat, const csgNode *root) | |
constructor | |
~csgNodeObject () | |
destructor | |
virtual void | transform (const AffineTransform &m, const AffineTransform &mi) |
transform operator | |
Static Public Member Functions | |
static Val | parse (int c, Pval *pl) |
parsing operator |
NOTE: scene_eval method became the constructor.